Fellden Mods (
felldenmods) wrote in
felldenooc2019-11-30 09:00 am
Entry tags:
November Wrap-Up
It's that time again!
Things have slowly started to quiet again after the maze and we thank you all for your participation and IC efforts! Your monthly wrap-up is here!
WHAT ARE WRAP-UPS?
They're a monthly summary posted on the last day of each month. These wrap-ups will go over everything on the IC and OOC level of the game, from plot points that have been explored via quests or assignments, to smaller things like process changes or alteration of mod availability. You’re also free to ask wrap-up specific questions in the comments!
IN-GAME NOTES:
• November kicked off with an audience with the Priestess and Emperor, newly brought back to life. Death's Attendants visited to issue a warning about Temperance and the theft of her soul, that she might be brought back.
• Kassandra was sent on a mission to gather information regarding the Tower and Tower Climbers, and they are certainly absolutely not going to be a problem. :)
• With the help of Tony Stark and Bruce Wayne, Bigby made a post providing information on what he'd learned from Death about the Priestess and Emperor.
• The Gods Wood changed into a maze as the Branded and the Hierophant worked together to bring Temperance back to life.
• Temperance was revived despite the handy efforts of Team Yeet and a group interrupting the Hierophant. This cut down on the ritual and Temperance is temporarily weakened and in recovery.
• Strength was also revived through the efforts of two Otherworlders. She provided some disturbing information...and isn't doing too well.
• Once the Emperor and Priestess finally cracked through the encryption (the latter having been aided by Tony Stark), Bruce, Tony, and Bigby were thrown in prison.
•Despite being dated to December 5th, Temperance addressed the network on an external, neutral line. She claimed the world has very little time left and a discussion ensued regarding War.
OOC NOTES:
• Activity Check results have been posted! Please be sure to check that you've been processed and check in if you haven't yet commented.
• After taking a poll, it was decided that casts will be capped at 7 characters and the game will have a character cap at 100. We will be implementing franchise caps going forward. Stay tuned!
• We will be shifting the way we do events! One month we will do a Plot Heavy month and the following month will be a Plot Light month. We will beginning this in January (with December being a cool down month for the holidays as it is) and will test its effectiveness to better control the pacing of the game and to allow people to pursue CR, player plots, quests, and other ventures.
• We will be posting the OOC event post early this month before December gets too crazy for people! That being said, there will be no log posted until the IC intro log, which will contain additional event prompts. We encourage you to reach out to new players and characters and make them feel welcome!
• Tagging around on the TDM and tagging new characters will count extra towards blessings this month!
• We have a Story So Far post that players have been contributing to in order to help get new players up to speed! We have a Plot Keep-Up post with more recent information. Please check these out and add to them!
• There is also a IC newbie guide that we encourage people to check out! This will help us prevent already answered questions at the bi-monthly Audiences.
• We also have the Fellden Religious Pantheon page up and running! This includes accepted offerings, what deities are known for, as well as an offering tracker in the comments. :)
LOOKING AHEAD:
The December calendar is also now available! Please take note of discussion post date as we have a lot of ideas we would like to throw out to you all. We want to share what we've been thinking and retooling to get feedback. We also want to hear what ideas you might have for us! We are open to any and all possibilities. The discussion post for game pacing will come after the holidays.
Also please take note: if applications fill up quickly, we will be moving the dates of the OOC/IC intros.
As a reminder, DECEMBER will not have any quests, will only have check-in AC, and mod availability will change due to the holidays and hectic life stuff going on. Quests, regular activity, and usual mod availability will resume in January. Please bear in mind that December will seem very slow because of this and it will likely be slower than what we have planned for "plot-light" event months as discussed in our last discussion post.
Finally, we would like to reiterate our zero tolerance policy for harassment and bullying of our playerbase and will take action accordingly. We encourage everyone to reach out to the mod team if you are concerned about behavior. We want to do right by our players. That being said, we cannot mediate a response or investigate anything if no one comes to us directly.
Thank you so much to everyone for continuing to stick with us! If you have any questions, thoughts, or just want to chat, feel free to comment on this post, reach out via PM, or leave a message for us on the mod contact post!
Wand & Pentacle
Things have slowly started to quiet again after the maze and we thank you all for your participation and IC efforts! Your monthly wrap-up is here!
WHAT ARE WRAP-UPS?
They're a monthly summary posted on the last day of each month. These wrap-ups will go over everything on the IC and OOC level of the game, from plot points that have been explored via quests or assignments, to smaller things like process changes or alteration of mod availability. You’re also free to ask wrap-up specific questions in the comments!
IN-GAME NOTES:
• November kicked off with an audience with the Priestess and Emperor, newly brought back to life. Death's Attendants visited to issue a warning about Temperance and the theft of her soul, that she might be brought back.
• Kassandra was sent on a mission to gather information regarding the Tower and Tower Climbers, and they are certainly absolutely not going to be a problem. :)
• With the help of Tony Stark and Bruce Wayne, Bigby made a post providing information on what he'd learned from Death about the Priestess and Emperor.
• The Gods Wood changed into a maze as the Branded and the Hierophant worked together to bring Temperance back to life.
• Temperance was revived despite the handy efforts of Team Yeet and a group interrupting the Hierophant. This cut down on the ritual and Temperance is temporarily weakened and in recovery.
• Strength was also revived through the efforts of two Otherworlders. She provided some disturbing information...and isn't doing too well.
• Once the Emperor and Priestess finally cracked through the encryption (the latter having been aided by Tony Stark), Bruce, Tony, and Bigby were thrown in prison.
•
OOC NOTES:
• Activity Check results have been posted! Please be sure to check that you've been processed and check in if you haven't yet commented.
• After taking a poll, it was decided that casts will be capped at 7 characters and the game will have a character cap at 100. We will be implementing franchise caps going forward. Stay tuned!
• We will be shifting the way we do events! One month we will do a Plot Heavy month and the following month will be a Plot Light month. We will beginning this in January (with December being a cool down month for the holidays as it is) and will test its effectiveness to better control the pacing of the game and to allow people to pursue CR, player plots, quests, and other ventures.
• We will be posting the OOC event post early this month before December gets too crazy for people! That being said, there will be no log posted until the IC intro log, which will contain additional event prompts. We encourage you to reach out to new players and characters and make them feel welcome!
• Tagging around on the TDM and tagging new characters will count extra towards blessings this month!
• We have a Story So Far post that players have been contributing to in order to help get new players up to speed! We have a Plot Keep-Up post with more recent information. Please check these out and add to them!
• There is also a IC newbie guide that we encourage people to check out! This will help us prevent already answered questions at the bi-monthly Audiences.
• We also have the Fellden Religious Pantheon page up and running! This includes accepted offerings, what deities are known for, as well as an offering tracker in the comments. :)
LOOKING AHEAD:
The December calendar is also now available! Please take note of discussion post date as we have a lot of ideas we would like to throw out to you all. We want to share what we've been thinking and retooling to get feedback. We also want to hear what ideas you might have for us! We are open to any and all possibilities. The discussion post for game pacing will come after the holidays.
Also please take note: if applications fill up quickly, we will be moving the dates of the OOC/IC intros.
As a reminder, DECEMBER will not have any quests, will only have check-in AC, and mod availability will change due to the holidays and hectic life stuff going on. Quests, regular activity, and usual mod availability will resume in January. Please bear in mind that December will seem very slow because of this and it will likely be slower than what we have planned for "plot-light" event months as discussed in our last discussion post.
Finally, we would like to reiterate our zero tolerance policy for harassment and bullying of our playerbase and will take action accordingly. We encourage everyone to reach out to the mod team if you are concerned about behavior. We want to do right by our players. That being said, we cannot mediate a response or investigate anything if no one comes to us directly.
Thank you so much to everyone for continuing to stick with us! If you have any questions, thoughts, or just want to chat, feel free to comment on this post, reach out via PM, or leave a message for us on the mod contact post!
Wand & Pentacle

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I've found that while the network has been really useful for handing out big plot information, there tends to be a lack of follow up on things that makes it hard for my character to get all the information she's looking for. For example, there were two big info sharing posts that I tried to have Ashe participate in. In both, I had her ask questions to the character who posted, and in both instances, I either got one response before the thread was dropped, or no response at all. Now, I know both these posts were meant to inspire discussion and I did go tag around in one of them, but if the poster of the info holds the most information, all we as commenters can do is have our characters speculate on more.
It was honestly disappointing to have follow up questions and not have them answered, and looking back at the posts in question, I wasn't the only one ignored. Maybe if I had brought nothing of substance to the table that would be fine, but Ashe was asking for more information and didn't get it from the characters who made those posts. This isn't me trying to force people to tag, but to keep in mind that people are obviously going to have questions when there are big chunks of info dropped, and it feels discouraging when I can't get more info when I'm actively attempting to have Ashe learn more. In a way, it feels like I'm being dissuaded from getting involved, especially when other characters can bend the ear of the character who posted but I haven't. Again, I did tag around in one of these posts, but the characters knew no more than mine did based on what the original poster gave us, so we had to speculate or move on to other topics.
I don't have a magic fix it to this issue, but this is just meant as a heads up, and to see if anyone else feels the same?
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While I can't speak for everyone, or know how to offer a larger scale suggestion without doing so, I'm always up for being pinged if I've forgotten or missed responding to someone, no matter how long it's been.
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I'm trying to think of good ideas to fix this and I'm wondering if it would be better if it was like the Temperance post where there's an NPC that's actually just doling out the info as they see it so that every player character has access and part to comment? I don't know. And again, I want to apologize for my contribution towards the problem since I know I've made a couple of posts like this. I don't want to do that again for a myriad of reasons but mostly because I want to help get more people involved and because I got really overwhelmed with tags and couldn't sustain it on top of everything else. But I'm glad you said something!
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I definitely don't want this to come across as me demanding people set a whole day aside to tag back or anything, but I feel we need to make sure that everyone who wants to be involved in stuff has the IC info they'll need to make plans and plots of their own. :D
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Maybe we could even think about players who make info posts putting up an OOC questions thread in the post itself? Or on the OOC comm if that's not allowed on the network. That way it can be handwaved that the characters had a full conversation with the "How are you doing?" and such, but can get the info needed, and that would be less taxing on the player too.
ETA: Obviously I don't want to discourage CR building, but with these lighter plot months being tested out, I feel we can further CR in the less busy times anyway.
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Idk!! This is just a random suggestion - maybe it's not the ideal solution. I'm just trying to think out loud basically.
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This would be in addition to what we've been discussing though, which is follow up/more info coming from major info posts. For instance, a character might say "Stay away from God X, they're bad news." And a follow up would be "Who told you that?" or "How did you come to think that?" and based on the response, a player could come up with something like "I'm going to search for the person that told them to stay away from God X so I can see why." The problem is, like MB said, in a game this size, it's hard for PCs to be the ones handing out this info, so hopefully we and the mods can find a solution.
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I feel for how big those posts get/how hard it can be to try and run through the exact same thread info and keep it interesting, but it can be daunting if you don't keep up with the post as it goes to catch up on what everyone else discusses so you know what's already out there for your character to have read/heard from the other threads. :|a Like a directory might be good middle ground so other people who are in those threads can also post them up and ease the load on the poster a little?
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I do like the idea of something more IC where basic questions can be posed and things handwaved so info posts don't get unwieldy and people potentially overlooked.
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That's not always a bad thing, because at a game like this where characters are already divided into factions, there are always going to be times where different groups of characters have different information and make decisions based on that. That's part of what keeps it fun and realistic: not everyone knows everything. But for game impacting plot info, network infodumps made by PCs can be really useful to prevent another issue, which is players (especially new ones) feeling left out of the plot because their character doesn't have much CR yet, or doesn't have CR with a particular group. "My character is acting on an incomplete set of information" can be lots of fun to play with, "my character can't act at all because they aren't even aware of the situation" is disheartening.
Having PCs who can share that important info every now and then also takes some pressure off the mods who might want to drop that information but would be too bust to do a full open NPC post with it.
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I think some players would be willing to handwave things and just say their character received all the info they wanted, while some players would prefer to thread things out. And maybe that changes month to month or depending on who is making the post. Like "I don't have time this month to reply to this post, but I see my question is answered here, so I can handwave (with permission from the OP) my character knows it too." But the next month: "Oh, I wanted my character to talk to this character anyway and here's a good opportunity in this info sharing post." It never has to be all or nothing where we're all handwaving, and newbies will be able to get in there if there are less top levels on these posts that might be too much for the OP to answer.
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I believe both of those posts were really more like mingle posts where everything was presumably out in the open for everyone to see so you could handwave your character learning things but I get that handwaving information all the time can be a buzzkill because personally, while I found both posts very helpful, it was definitely lame to have to handwave more things in the game. Even when I managed to get some info worth sharing, I didn't get much. I'm not knocking the players who did tag me because I appreciate it but it's like, "dang, even when I try to contribute, I'm still largely ignored."
IDK, as a player who came in during the last round, it was hard getting involved in/with the plot at first. A really large part of that was honestly the lack of tags I could get in general. The intro log was a big bust for me which I wasn't expecting and then it just took me a while to get momentum. Part of it was me getting sick during the October event and that's no one's fault but then my attempts to get involved/try to get CR always went pretty much largely ignored, ended with dropped threads, or I'd have the same people tagging me. I gave the last event a shot and maybe it's because I didn't have my character in the woods but dang, just two responses which is the exact same number I had on my intro. Felt pretty lame. I see that the mods are going to combine the intro log with the first part of the event (kind of?) and are giving some incentive for tagging the TDM/new people and I hope it helps because I struggled a lot as a new player.
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While I'm good with handwaving things to make sure my character is up to speed, I totally get what you're saying, because as a new player, you can't be handwaving things when you're trying to get your character established in the first place. I'm glad you brought this up, because it's something for all of us to consider when we're trying to find a footing in plots and there are newer characters that aren't up to speed yet.
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But yes, there's definitely a problem in the game when it comes to balancing plot and tagging out. Like you said in your original post, we can't make anyone tag us but it's discouraging when you're trying to learn more info and get involved and you just… can't.
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That said, it was my post and I should have made sure everyone got at least one thread out of it even if Billy didn't have much to add, so I am sorry about that. Your comment in particular had a lot of really good questions that I had zero answers to, and it was only checking back on that post now that I see that it didn't get a reply at all, so I apologize for dropping the ball there.
I also agree with some points brought up here and on plurk that the infodump post did get quite overwhelming and a few threads ended up getting lost in the shuffle just because it got way bigger than I expected it to. Maybe there's a better way to write these infodump network posts to encourage the mingle structure with multiple characters (like the post-audience mingle logs) instead of having lots of individual threads directed primarily at the original poster(s)? Just a thought for how to manage these sorts of things in the future.
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This, of course, doesn't take into account things like whether characters are at odds with each other and where one character might get a straight answer, others would get a snarky one, etc. but overall, I feel as a game, we can totally come up with solutions to make it easier on the people sharing plot info and the people wanting to learn as much as they can so they can run with it.
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In fairness to everybody, I think the pacing took all of us by surprise, and November has been a bad month for me (and many others, I know) so I haven't been able to do as much as I'd like or follow-up with some CR that did get started. I do think alternating between Light and Heavy Plot Months will help a lot with this! I also think (in general) posts like the recent one on the network from Temperance are better for dispensing plot and information.
I do like some of the ideas being discussed here and some of the changes already being implemented! I think it is also worth saying that Fellden is still a pretty new game so there's gonna be some growing pains. It's why discussions like these are important so I'm very glad for that!
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